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Q-learning is a model-free reinforcement learning algorithm used to find the optimal action-selection policy for a given finite Markov decision process. It uses a Q-table where each entry corresponds to a state-action pair, and the value indicates the expected future rewards of taking that action from that state. The algorithm updates the Q-values iteratively using the Bellman equation: Q(s,a)←Q(s,a)+α(r+γmaxa′Q(s′,a′)−Q(s,a)) where is the current state, is the action taken, is the reward received, is the next state, is the learning rate, and is the discount factor.
The SARSA (State-Action-Reward-State-Action) algorithm is also a model-free reinforcement learning method but follows an on-policy approach. It updates the Q-values based on the action actually taken in the next state: Q(s,a)←Q(s,a)+α(r+γQ(s′,a′)−Q(s,a)) where s is the current state, is the current action, is the reward, is the next state, and is the next action chosen according to the current policy. SARSA emphasizes learning the action-value function based on the policy being followed, incorporating both exploration and exploitation during learning.