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The four main principles of Object-Oriented Programming (OOP) are:
Encapsulation: This principle focuses on bundling data (often called attributes or properties) and the code that operates on that data (methods or functions) together into a single unit called an object. Encapsulation promotes data protection by restricting direct access to the data and allowing controlled interaction through the object’s methods.
Abstraction: Abstraction focuses on providing a simplified view of an object. It allows users to interact with an object without needing to know the underlying details of its implementation. This makes code more understandable, maintainable, and reusable.
Inheritance: Inheritance allows the creation new objects (subclasses) based on existing objects (superclasses). Subclasses inherit properties and methods from the superclass but can also add their own specific functionalities. This promotes code reusability and reduces redundancy.
Polymorphism: Polymorphism allows objects of different classes to respond differently to the same message. This means you can define a method with the same name but different behaviors in different subclasses. This enables flexible and adaptable code.
The four main principles of Object-Oriented Programming (OOP) are:
These principles help create organized, reusable, and efficient code. They allow programmers to model real-world objects and relationships in their software, making it easier to understand and maintain.