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Object-oriented programming (OOP) is a paradigm based on four key principles: Encapsulation, Inheritance, Polymorphism, and Abstraction. Here’s a breakdown of each principle with real-life examples:
1. Encapsulation
2. Inheritance
3. Polymorphism
draw()
). Each shape class will have its own implementation of thedraw()
method, resulting in different visual outputs, but the interface used to call the method remains the same.4. Abstraction
These principles work together to help developers build modular, reusable, and maintainable code, making it easier to manage and extend software systems.
The main key principles of object-oriented programming (OOPs) are as follows:
1. Encapsulation
It is the concept of object-oriented programming language, in which we are wrapping code and data together into single unit. It is basically to hide data from other class object.
For example – Every schoolboy carry a water bottle, here water is a data. Water is encapsulated in bottle. It is safe from contamination, to use this water (data), we must to open the cap of the bottle by the standard method only. Compare this with the water in the pond or well, there is no fixed method to use it and not be safe.
2. Inheritance
It is the concept in OOPs in which we can inherit the property, attributes, methods from one class to another class. The class from which we can inherits the methods is called parent class. The class that inherits the property from parent class is called child class.
For example – Such as bike, car or bus is come under the category in vehicles so they inherit the property from parent class called class vehicles.
3. Polymorphism
Here, “Poly” means “many” and “morphism” means “forms”. It means a single function or method can perform many different types of forms.
For example – A man, who at the same time can perform in different characters, such as a father, a husband, and an employee at the same time.
4. Abstraction
It is the concept in OOPs in which only showing the essential data or details and hiding the non-essential data to the user.
For example – In real life, we are using different type of machines in which we don’t know the internal function of the machines, and know only the external function of the machines that interact by the users.
The main key principles of object-oriented programming (OOPs) are as follows:
1. Encapsulation
It is the concept of object-oriented programming language, in which we are wrapping code and data together into single unit. It is basically to hide data from other class object.
For example – Every schoolboy carry a water bottle, here water is a data. Water is encapsulated in bottle. It is safe from contamination, to use this water (data), we must to open the cap of the bottle by the standard method only. Compare this with the water in the pond or well, there is no fixed method to use it and not be safe.
2. Inheritance
It is the concept in OOPs in which we can inherit the property, attributes, methods from one class to another class. The class from which we can inherits the methods is called parent class. The class that inherits the property from parent class is called child class.
For example – Such as bike, car or bus is come under the category in vehicles so they inherit the property from parent class called class vehicles.
3. Polymorphism
Here, “Poly” means “many” and “morphism” means “forms”. It means a single function or method can perform many different types of forms.
For example – A man, who at the same time can perform in different characters, such as a father, a husband, and an employee at the same time.
4. Abstraction
It is the concept in OOPs in which only showing the essential data or details and hiding the non-essential data to the user.
For example – In real life, we are using different type of machines in which we don’t know the internal function of the machines, and know only the external function of the machines that interact by the users.
Object-oriented programming (OOP) is a programming paradigm centered around objects and classes. The key principles of OOP are encapsulation, inheritance, polymorphism, and abstraction.
Encapsulation involves bundling data and methods that operate on the data within a single unit, typically a class. This principle hides the internal state of objects and only exposes necessary components, promoting modularity and reducing complexity.
Inheritance allows a new class, known as a subclass, to inherit attributes and behaviors (methods) from an existing class, called a superclass. This promotes code reuse and establishes a natural hierarchy, making systems easier to manage and extend.
Polymorphism enables objects to be treated as instances of their parent class rather than their actual class. This allows methods to be written that can operate on objects of different classes, enhancing flexibility and maintainability. Polymorphism is often achieved through method overriding and overloading.
Abstraction focuses on exposing only the essential features of an object while hiding the complex implementation details. This simplifies interaction with objects and reduces code complexity by allowing programmers to focus on high-level functionality.
Together, these principles facilitate the creation of modular, reusable, and maintainable code, making OOP a powerful approach for software development.